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In August 2009, Famitsu revealed a revamped user interface (having been revamped twice before) as well as new worlds after a lack of news for almost a year. The Jissue of Famitsu covered an interview with Tetsuya Nomura, where he said that the game was, at the time, at the voice recording stage. New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008-a playable demo was also available at DKΣ3713. It was announced alongside Kingdom Hearts 358/2 Days and Kingdom Hearts coded at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater. In 2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and for it to feature gameplay slightly different than other titles in the series. Kingdom Hearts Birth by Sleep was directed by Tetsuya Nomura and co-directed by Tai Yasue.
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The title of the game is based on Kingdom Hearts II's and Kingdom Hearts II Final Mix's secret ending, "Birth by Sleep", a title which Nomura developed as he wanted a phrase having "by" as well as to use an English title like previous games.
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The development team changed the platform to the PlayStation Portable to make use of the PSP's functions such as co-operative and competitive multiplayer gameplay. The plot was completed, but development was halted six months after it began due to development of Kingdom Hearts Re:Chain of Memories. During development of Kingdom Hearts II, the Osaka-based team had requested to be involved in a spin-off if one were to be made.ĭevelopment of the game began before the release of Kingdom Hearts II Final Mix. Birth by Sleep was developed by Square Enix's fifth Product Development Division, based in Osaka, the same team behind Kingdom Hearts Re:Chain of Memories, and uses the same graphical engine as Crisis Core: Final Fantasy VII. 6 Kingdom Hearts Birth by Sleep Final Mixĭevelopment of the game began in June 2005 and was originally intended for the PlayStation 2 with Sora as the prototype protagonist of the game.Aside from the PSP, the Final Mix version has also been ported to the PlayStation 3, PlayStation 4, and Xbox One. In September 2010, the Final Mix version was announced in Japan, which features the new additions from the North American and European versions, as well as additional extras. Ĭhronologically, it is the fourth game in the timeline after Kingdom Hearts χ, Kingdom Hearts χ Back Cover and Kingdom Hearts Dark Road, taking place before Kingdom Hearts, as well as partially overlapping with Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage. The Western releases include a number of new features, including the Sticker Album, a new boss, new Keyblades, abilities, mini-game maps and songs, and the addition of Critical Mode. Like Kingdom Hearts and Kingdom Hearts Chain of Memories, the main theme song for the game is " Simple and Clean", performed by Utada Hikaru. The story focuses primarily on Terra, Aqua and Ventus, three young Keybearers from before Sora's generation, although the game also gives focus to the origins of Sora and Xehanort, delving deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. The game serves as a prequel to the first game, taking place ten years before. Kingdom Hearts Birth by Sleep was developed by the same team that created Kingdom Hearts Re:Chain of Memories. The game's name is shared with the secret video at the end of Kingdom Hearts II Final Mix, " Birth by Sleep", which depicts a stylized version of a scene from the game.
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It was originally created for the Sony PlayStation Portable (PSP). Kingdom Hearts Birth by Sleep is the sixth game in the Kingdom Hearts series. Everything will link back to the beginning." -Tagline " Destiny is never left to chance." -Alternate Tagline